Wednesday, September 26, 2007

Contest!!!

Win a Galley! The Final Book in my Midnight Warriors Series!


I am giving away a galley to my upcoming novel,

PARALLEL DESIRE. For fans of the Midnight Warriors, this will be the last book in the series—but no worries, a new series will launch from me next fall!

In order to win the galley, you must submit your name via *email* (not myspace mail) to Deidre@Deidreknight.com. Be sure to get your entry in by this Friday at noon EST. Along with your contact info, also please answer these three questions:

1. Which book comes first in the Midnight Warriors/Parallel Series?

2. How many titles are there in total for the series, counting my upcoming December release of PARALLEL DESIRE?

3. Which couple is your favorite in the series?

I recently updated my website, so please come check it out!


Wednesday, September 19, 2007

Lunchbox Chat with Deidre Knight Tomorrow!



We are getting ready to kick-off our upcoming Chat Season with our very own Deidre Knight. Since this is a special treat we figured we would take you all on a little date for the event, a lunch date that is, by doing one of our “lunch-box special” chats at 12 noon EST tomorrow. Get your questions ready; curious about what an agent does, trying to figure out how to get one, wondering “what’s hot”? No topic to be left unturned! We can hardly wait!

To Enter the chat tomorrow:

Follow this link (http://client1.sigmachat.com/sc.pl?id=115545), enter a screen name and simply select “login.”

*Rules of Play: To keep things organized, the chats are all moderated. The moderator will begin by posting the following rules of play: when you have a question, simply type a “?” and the moderator will keep a list and call on you when it is your turn.

*Chat tips:
When waiting on your turn, type your question in Word or another application so when it is your turn you only have to copy and paste. (Keeps the chat running smoothly)
Click on any screen name in the list to open a Private Message conversation (a lot like AIM).

Thursday, September 06, 2007

15 Minutes of Fame by Judson Knight


If 15 minutes of fame is the standard, then I suppose I should count myself fortunate, because I received half again that much—22 minutes, which is the length of a Jeopardy game minus the commercials.

You may have seen me, if you happened to be watching on Wednesday, June 27. That was me in the middle—“A literary agent and writer from Madison, Georgia”—up against two formidable competitors, Joe, a lawyer, and Cathy, a law professor and the returning champ. By the end of the half-hour, Cathy had emerged as champ yet again—she went on to win five games total—and Joe put in a good showing for second place. And third place? You guessed it.

Like a lot of things in life, my Jeopardy experience involved a great deal of preparation that culminated in a very short real-life exercise. The event, in fact, had been five years in the making.

For years, Deidre had been telling me that I should try out for the show, and in 2002 she signed me up for an open audition in Atlanta. I spent a little time reading up on the things one should know, but there’s not really much you can do to prepare, because you either know the information or you don’t. And anyway, the audition took place just a few days after the birth of our second child, so I had bigger things on my mind.

Given my state of distraction, as well as the difficulty of the test—50 questions, each on a different topic—I didn’t have very high hopes. And chances were indeed slim: out of more than 100 people in the room that day, only two passed the test. I, however, was one of them.

After they excused the rest of the group, the contestant coordinators invited the other person and me to play a mock game of Jeopardy. Then they bade us farewell, telling us that we might receive a call to appear on the show.

The call never came in, so in March 2006, when I took an online test for potential Jeopardy contestants, I had even lower expectations than before. Once again, I passed the test, and received an invitation to audition in Orlando in June. So I flew down there, took yet another written test, participated in another mock game, and again was told that they would call me.

And they did, in January 2007, with an invitation to compete on March 5 and 6.

On weeks when they’re taping, they do five shows a day (a week’s worth) over the span of two days, and I could be selected for any of those games. So I flew out to L.A.—contestants have to pay all their expenses, by the way—and on the first day found myself with the other potential contestants at Sony Pictures Entertainment (the old MGM lot) in Culver City.

What followed was an excruciating ordeal, one I would liken to jury duty, with a great deal of added tension because each participant knows that at any time, he or she may hear the fateful words, “You’re up next.”

Throughout that day, we remained sequestered from everyone else—the show’s crew (all except for our handlers, the contestant coordinators), as well as the people who had come to watch the taping.

The soundstage is much smaller than it appears on TV—I’d compare it to an elementary-school gymnasium—which only heightens the surreal feeling when Alex Trebek himself emerges onto the stage just a few feet away.

After they began taping, they took breaks equal in length to the commercial pauses on the actual show, and during this time Alex had his picture taken with each of the contestants participating in that particular game. Between shows, he answered questions from the audience—that is, from the “civilians,” not from us potential competitors—and then went backstage to change. Though they tape several shows in a day, these air over a period of many days, and so as to create the proper illusion for the folks back home, both Alex and the returning champ change clothes between games.

Back in the green room, which was literally green, tension remained high. The place was cramped, and everyone was nervous, waiting for his or her moment of truth. Mine didn’t come until the next day, by which time exhaustion and fatigue had set in.

Many months later, watching the show on TV, that exhaustion was apparent to both Deidre and me. I started off strong in the game, but fell back as time wore on, almost as though I’d expended all my energy simply in preparing for that moment. (My two opponents, by contrast, came in on Tuesday, fresh and rested.)

By then I’d come to recognize the single greatest challenge of the game, which is “buzzing in” on time—that is, activating the button that allows a contestant to ring in and answer a given question. If you do it too soon, you are locked out for 0.2 seconds, an eternity in Jeopardy time, but if you’re not lightning-quick enough, you’re likely to find yourself shut out by an opponent who is faster than you.

That’s what happened to me again and again. Worse, because ringing in on time is so difficult, I did it a couple times when I didn’t actually know the correct answer, which resulted in my losing points. My best opportunities came when the other two simply didn’t have the answer, which tended to be on the most academic and non-“trivial” questions.

In fact, having watched literally hundreds of shows and tested myself against the most successful Jeopardy champions, I’d say that the particular set of questions in my game were among the hardest—again, for my particular skill set—that I’d ever seen. Compounding the problem were a number of highly unrevealing category names (e.g., “No Matter What You’ve Heard”), as well as a technical malfunction in the airing of the video clue.

Still, I did answer my Daily Double correctly, and by the time we came to Final Jeopardy, I wasn’t far behind the other two. Seeing that the category was Literature, I thought that this would be my opportunity to surge ahead, because if I got the answer right and they got it wrong, I would win.

Unfortunately, though, all three of us got the answer to the question, which concerned the Iliad, and that was that. According to the scoreboard, I had won $13,000, but that didn’t mean anything: in Jeopardy, only the winner gets to keep the money, with awards of $2,000 and $1,000 for second and third place respectively.

If I had it to do over again—and a non-winning contestant cannot return to the show unless the host retires—I would have spent all my time playing video games so as to prepare for that all-important buzzer. More than that, though, I would take my focus off of winning, and just concentrate on having a good time.

Naturally, we learn much more from our defeats than from our victories. One of the most important things I came away appreciating was the value of the love and support that come from the people who truly care—Deidre in particular. When I called her that day from the Sony lot to tell her the bad news, she didn’t for a moment count the cost, but only told me how proud she and our daughters were that I’d come as far as I had.

Many months later, as we watched the show with friends here in Madison, I had to admit that I hadn’t done nearly as badly as I’d thought. But by then I was on to other things: Jeopardy is, after all, just a game.

Tuesday, September 04, 2007

Wicked Magic


WICKED MAGIC by Cheyenne McCray

St. Martin’s, August 28, 2007

ISBN-10: 031294957X

ISBN-13: 978-0312949570

USA Today bestselling author Cheyenne McCray continues her sizzling series with an erotic tale about a gifted witch and a powerful warrior who together create WICKED MAGIC.

A DARK SECRET

Rhiannon Castle is a D'Anu witch whose Coven sisters know nothing of the Shadows that lurk within her. Rhiannon can't reveal the truth to anyone-least of all Keir, a rugged soldier who walks into Rhiannon's life and awakens her to a reckless desire.

A SEARING PASSION

Keir's Tuatha D'Danann brethren are the only real family he has ever known. He trusts no one-until he is sent to San Francisco and meets Rhiannon, the one woman with enough fire to tame him. Every seductive encounter convinces Keir that she belongs with him-even though Rhiannon knows her powers could put him in peril.

A SHARED DESTINY

A new threat rises from the depths of Underworld. When a demon goddess unleashes her evil upon our world, Rhiannon's secret could prove the ultimate weapon in this epic battle-or forge a pathway to destruction for the only man she's ever loved.



ABOUT CHEYENNE McCRAY

USA Today bestselling author Cheyenne McCray has a passion for hot romance and a happily-ever-after, but always with a twist. Among other accolades, Chey has won the prestigious Romantic Times Reviewers’ Choice Award for “Best Erotic Romance of the Year.”

Chey penned her first poem in kindergarten, and has been writing ever since she can remember. She always knew one day she would write novels, hoping her readers would get lost in the worlds she created, as she did in her favorites.

Now, she gets to write full time and loves what she does. She’s married to her college sweetheart, has three sons, three dogs, a messy house, and she will do anything to get out of cleaning, which may be why she writes so much.

REVIEWS

4 Stars! “Blistering sex and riveting battles…” Romantic Times BOOKreviews Magazine

“…all the ingredients for a fiery dish -- stirred up with a big old bundle of lust… the most fun I've had in awhile.” Fresh Fiction

Website: http://www.cheyennemccray.com

Newsletter: http://www.cheyennemccray.com/community/newsletter.htm

MySpace: http://www.myspace.com/cheyennemccray